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SoundFonts

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From what I understand, new soundfonts lets you play midi files with different sounds. I'd very much like to be able to do that. I need the strings, keys and brass to sound more real (classics!). Are there any recommended soundfonts? And, do I install the soundfont on windows, or only on musescore?


Soundfonts on Debian-based OS

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I use #! and i noticed that although i could find templates and plugins inside the /share/ms score.2.8 or whatever folder, there isnt a sound folder. I was hoping to add a Marching Percussion soundfont, however, the folder is not there. Is it located somewhere else? Any help would be appreciated!

Snare rolls again

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I'd really, really like if there was a snare roll sound somewhere. It has been asked before and will be asked again on a regular basis.

The thing is that I have some orchestral scores (wind orchestra) and everything sounds just great. Though my purpose is to write scores for a real orchestra, the sound that MuseScore outputs is so good that it works very well as demos for various purposes. Now I feel that the only thing that doesn't work is the drum part. How hard would it be to create a snare roll sound? Most of the drum sounds are short beats. But how would a continuous snare roll sound differ from a continuous trumpet sound playing 440 Hz? Sure, the 440 Hz sound could have 100 samples looping at 44 kHz, while the continuous snare roll sound, if looped, would need a lot more samples to avoid a distinguishable pitch. I'd imagine one could loop a sequence of a snare roll that would correspond to the single drum stick beats, say 10 Hz.

It would ease up a lot, if these snare roll sounds would automatically attach to any snare note with the three-slant tremolo, but I'd welcome even other solutions that would require more manual work. Like having a parallel staff that played these snare roll sounds.

ancient European instruments (500 to year 1000)

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Hello, i have a idea for a soundfount (used in MIDI instruments) that
has ancient instruments (500 to year 900).
At present time i have wav files of:
Cow horn bugle (prillarhorn)
Sheep bone flute

Missing:
Sami drum (frame Drum)
bukkehorn (ram/goat's horn)
Lur (Brass)
birch trumpet(neverlur)
Jorvik Pan flute
willow flute/sallow flute
Spilåpipa
näverlapp ("birch bark patch")
Falster Pipe
Norwegian lyre
Brass/iron ring rattle ( these whas mounted on a staff )
Juhikko/tagglharpe
Brummer/"Bull roarer" (yes, they did have these here too)

The Soundfount is to be released under General Public License when
completed.

PS:
Some of the instruments can be heard on youtube, this is a
Juhikko/tagglharpe:
http://www.youtube.com/watch?v=LsMafwIKFMo
I have tried to contact the person playing on the clip.
It is tuned : G C g C
The range is from G 1 1/2 octave to D or fiss.

The problem is that some of these blown instruments has some unike harmonics :
http://www.youtube.com/watch?v=Uh1dYVloUqc&list=UUzvC3UCTafDUNEpguFL3gPg... ( Can be heard around 1:05 in that clip ).

A interesting clip, but i doubt that they used circular breathing here..
http://www.youtube.com/watch?v=w4t8ap5KXqQ

Does this function exist ?

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I call it "multi-tonal sampling"(or a better word ?).
I dont know if this feature already exists, and if its avaible in software for Linux kubuntu?

The function works as this:
You have a wav file with a instrument playing a scale from the bottom
tone and up to the highest tone possible, a example is C, D, E, G, A.
It should the be possible to sample the tones at different points, the
points will in the example used be
C
D
E
G
A

That function should provide a method of synthesising more natural sounding instruments, as the synth have a lot more information about tones and how the waveforms are since it has information for more than one single tone.

Contra-alto and contrabass clarinets

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I am working on a big orchestra piece and would like to add low clarinet voices. if there a way to add these types of clarinets

Sonatina Symphonic Orchestra-The bank

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Hello everyone!

I remember going through this section of the forum recently and seeing someone post that SSO was only available in sfz format...then someone converted them to Sf2 format, so i put all those sf2 into one bank, and made a musescore compatible version of the SSO. I will share it here, but i have to go find this link first. In the meanwhile, how does that sound?

Best,
Quinn

Polyphone, a brand new free soundfont editor for Windows and Linux

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I just found this tool http://polyphone.fr

The tool is based on Qt and despite the version number, it looks promising.

Anyone already used it?


Playback Problem

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I have version 1.3, and whenever i play songs, it has this scratchy, glitchy, sound. It seem too bug out, can someone help me>

SFZ example and comparison

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Here are links to a piano piece generated with the Salamander sfz sound font in Musescore 2.0 and the same score with an sf2 sound font in 1.3. Both examples are without reverb and, in the case of the sfz example, with no A or B effect. This example uses a constant dynamic for both staves. The sfz example is at: sfz example. The comparison example in sf2 font uses a font I discussed in this forum previously: sf2 example

Using the new Salamander font

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In case you are having trouble importing a 1.3 score into 2.0 and want to hear a preview of what it would sound like with the new Salamander font, remember you can export a midi from 1.3 and play it with SynthFont or other midi player that can use an SFZ font.This example (which bombs in 2.0) was done that way.

Aeolus Reconfiguring discussion

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In order to save clogging up the issue tracker with a discussion about the way this should move forward, I am opening this discussion here.

The current Issue Tracker thread can be found here: #21130: Reconfigure Aeolus Pipe Organ Synth

The other thread which you may find relevant is here: Aeolus Questions

Currently under debate is whether there should be an Aeolus Theatre Organ provided with MuseScore as well as a cross genre classical organ.

There are broadly two types of pipe organ:-

1. The classical organ which is founded on pipes of diapason tone.
2. The theatre organ founded on pipes of tibia tone.

In real life, there is a degree of overlap between the two types, theatre organ ranks being found in classical organs and vice versa.

For examples of the above for the classical organ think Royal Albert Hall, and for the theatre organ think Blackpool Tower. Both these are of course English organs, and you will find that classical organs in particular are widely varied depending on national school of organ building.

Noob needs help!

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Hi there!
Once you download the Soundfont you want to use, how do you get the Musescore program to use that Soundfont? Thanks for the help! It's very well hidden how to actually do that...

Update to the FluidR3_GM Soundfont

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Those of you using the FluidR3 soundfont in preference to TimGM6MB may be interested to know that there is now an update available from the MuseScore sounds project FileFactory account.

This fixes a missing note at the upper end of the violin range, and also extends range of that voice to the complete professional range.

You can find it here:

http://www.filefactory.com/file/6210bzjqg84x/n/FluidR3_GM2-2-130620_zip

Drumline or Marching Percussion Soundfont for MuseScore 2

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I have this morning separated Mike Schorsch's excellent marching percussion additions to the TimGM6mb soundfont into it's own soundfont for use with MuseScore 2

If you want to use instruments from the new Marching Percussion Instrument Group you will need to enable this soundfont in the Synthesiser page.

You can download it here:-

http://www.filefactory.com/file/7dl5l7zuzxtf/n/MikeScorschDrumLine_sf2


State of project

Revised review of the Salamander font

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Some time ago I gave a comment that the new Salamander piano sound seemed to have a “hurdy-gurdy” sound at times. Well, I take it back: At the time I was having trouble getting 2.0 to accept my scripts, so I was exporting midi out of 1.3 and using SynthFont to convert the midi to wav using the Salamander font.

It turns out that SynthFont wasn't doing a very good job of producing the wav file. Recently I started using the (free) Plogue midi player to produce the wav file, and the “hurdy-gurdy” effect isn't present. And so at this point I can give all five stars to the (now obtainable) sound produced by Salamander font.

Changing soundfonts doesn't seem to change instruments

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Following the documentation, I changed the soundfont from the default (TimGM6mb.sf2) to another one (FluidR3_GM.sf2). I changed it using the synthesizer window, closed MuseScore, then re-opened it. The synthesizer window showed the path to the new soundfont.

When I tried to use the instruments, I got the same ones as in the default. When I went to Staff Properties, Create Instruments, or Change Instrument, the default instruments appeared. Only when I opened the mixer window did I see the instruments in the new soundfont. I find this behavior puzzling.

Is there some reason why this happens? Is it a misfeature? I would appreciate any information that might clarify this for me.

Thanks.

-Baruch

Marching percussion

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Is there any way I could get marching percussion on musescore?!?

Jeux pipe organ soundfont customisation

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As you will know from the Technology Preview forum, John McCoy is very kindly allowing us to customise the Jeux Soundfont for use with MuseScore 2.

The first stage of that customisation is now complete - the changing of the presets to Banks 1 and 2 so they don't conflict with Fluid's GM presets. We hope that this is temporary as Werner is working on resolving the conflict problem.

What we need now is for people to start using the soundfont and give feedback about which presets work successfully with MuseScore and which don't.

During this development stage the soundfont will be available from the MuseScore project's working download space at FileFactory: http://www.filefactory.com/file/5gd4e3a73mqx/MSjeux14_sf2

Eventually, it will be uploaded to MuseScore's own filespace.

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