Hi
I have recently had a bit of a play around with Musescore. My notation literacy is pretty poor, but I have been encouraged by what I have seen certainly ...
One of the "highlights" has been the fact that, for "free sounds" the collection that comes with Musescore (the FluidR3 soundfont essentially) I think is pretty good - it almost trumps Sonatina for me in that the sounds all seem fairly unified & cohesive together, quite listenable, & many more sound options are available.
BUT I am generally much more productive working with piano roll sequencers, & hence was keen to bring the FluidR3 Soundfont into my DAW ... (working here on a second hand macbook i picked up cheap, so keen to keep everything pretty "light", not too resource intensive ... currently playing back the .sfz version of Sonatina using Plogue Sforzando ...)
However when I download the FluidR3 .sf2 from the musescore site
http://www.musescore.org/download/fluid-soundfont.tar.gz,
i notice all the ensemble string sounds are missing ... (& possibly other sounds too...)
Has the soundset in Musescore been supplemented in some way? if so, where from?
& this raised a secondary question, when i looked up GM on Wikipedia, all the string instruments are only listed by individual, not "ensemble" format (i.e. no "violins 1 x 14, violins 2 x 11 etc ..). So is it true technically to sat that the sf2 / sf3 in Musescore is really GM compliant?
But primarilly, I would really like to be able to load all the default Soundfont sounds from Musescore in my DAW on my laptop.
So how can i achieve this?
Can the sounds be found in the nightly build path somewhere (for example)? On my macbook the "nuts & bolts" of the installation seem to be hidden out of view ...